Wednesday, September 11, 2013

Tuesday, September 3, 2013

1 - A/B Testing

A/B testing is a statistical form of testing the same thing, but designed two different ways to determine which is more effective.

2 - A E I O U

AEIOU is an organizational method that reminds the researcher to attend to important details, which are
Activities
Environments
Interactions
Objects
Users


3 - Affinity Diagramming

A process used to group together thoughts and research. Can be easily done with sticky notes.

4 - Artifact Analysis

Artifact analysis is a process of examining an object and understanding its physical, social, and cultural contexts.



5 - Automated Remote Research

Automated remote research is a process that helps determine what enhancements can be made to your website to help enhance the interface and usability.

6 - Behavioral Mapping

A system in which human behavior is documented by maps, plans, or videos, to help determine where and what humans are doing, so they can strategically place things where it will help benefit the company.



7 - Bodystorming

Bodystorming is considered a physical form of brainstorming, which is used to help stimulate the mind into creating new, out of the box ideas.

8 - Brainstorm Graphic Organziers

Graphic organizers are a visual representation of info which can help a team to challenge problems and come up with unconventional alternatives in a project. 

9 - Business Origami

Business origami is a design activity in which people involved in the project can come together  in a workshop to create something which physically represents the situation to help stakeholders change elements as they occur over time.

10 - Card Sorting

Card sorting is a method which helps people understand how others group information.

11 - Case Studies

A case study is a research strategy which involves in-depth investigation of a single event or instance, which involves many different sources of researched evidence. 

12 - Cognitive Mapping

Cognitive mapping is a tool that can be used as a decision and sense making tool, which involves a visualization of how people make sense of a particular problem space.

13 - Cognitive Walkthrough

Cognitive walkthroughs are created to evaluate whether an interface is understandable and easy to use for someone, especially if it is their first time.


14 - Collage

Collage allows participants from design teams to project their thoughts and feelings onto a visual artifact which provides inspiration and insight to design teams.

15 - Competitive Testing

Competitive testing allows design teams to assess the competitors process from the user's point of view.

16 - Concept Mapping

Concept maps are visual frameworks that connect a large number of ideas to relate to a certain domain.

17 - Content Analysis

Content analysis is the systematic description of form and content of written, spoken, or visual materials expressed in themes, patters, and counted occurrences of words, phrases, images, or concepts.

18 - Content Inventory & Audit

A content inventory tells you what your content is. The content audit makes recommendations to what your content should be.
 image0022 How to Do a Content Inventory and Audit

19 - Contextual Design

It is a customer-centered process that makes the ways in which designers work concrete, explicit, and sharable so that every step is anchored in customer magic and feels less like design magic.

20 - Contextual Inquiry

An immersive, contextual method of observing and interviewing that reveals invisible work structure.

21 - Creative Toolkits

Physical elements for participatory modeling, visualization, or creative play by users to inspire design teams.

22 - Critical Incident Technique

Understanding how users experience your product at a critical moments can help you optimize your design for future users.

23 - Crowdsourcing

When a large group of people respond to an open call and completes tasks.

24 - Cultural Probes

Provocative instruments given to participants to inspire new forms of self understanding and communication.
 

25 - Customer Experience Audit

They capture the day-to-day context in which people engage with your product.

26 - Design Charette

When great design features and characteristics inspire smaller rounds of ideas and get a more optimized result in the end.

27 - Design Ethnography

Approximates of the immersion methods of traditional ethnography to deeply experience the user's world for design empathy.

28 - Design Workshops

Area for participatory design consolidating creative co-design methods into organized sessions for several people to work together.

29 - Desirability Testing

When there is a disagreement about design, testing is done to shift from what is best to which elicits the most emotional response from users.

30 - Diary Studies

Journals that allow people to conveniently convey personal details about their daily life to design teams.

32 - Elito Method

Used to develop solid design arguments grounded in observations and anchored to business directives.

33 - Ergonomic Analysis

Provides an assessment of tools, equipment, devices, or environments to optimize the fit, safety, and comfort of use by people.